❐ The Art of Game Design﹕ A Book of Lenses
Backlinks (8)
- ~ build a rock-paper-scissors pattern to avoid degenerate strategies
- ~ do art very late in game dev
- ~ in games, always give meaningful choices
- ~ keep real skill and virtual skill apart
- ~ think about how the game space looks
- ~ to get your core gameplay, remove until the game is trivial and uninteresting, then reverse the last cut
- ~ you should know the dominant strat in your game as gamedev
- ⁓ ask﹕what's the *Essential Experience*﹖